Beitrag in einem Tagungsband
Are we playing yet? A review of gamified enterprise systems
Details zur Publikation
Autor(inn)en: | Augustin, K.; Thiebes, S.; Lins, S.; Linden, R.; Basten, D. |
Herausgeber: | - |
Verlag: | - |
Verlagsort / Veröffentlichungsort: | Chiayi, Taiwan |
Publikationsjahr: | 2016 |
Seitenbereich: | 1-10 |
Buchtitel: | 20th Pacific Asia Conference on Information Systems (PACIS 2016) |
URN / URL: |
Gamification as the application of game elements to non-game contexts
tries to take advantage of the increasing popularity of video games in
order to motivate people. It thus bears the potential to be effectively
applied to companies, in particular to gamify enterprise systems, which
are embedded into organizational processes. Based on insights from
previous research concerning game elements (i.e., mechanics and
dynamics; short M&Ds), we provide an overview of M&Ds actually
integrated in enterprise systems to increase employee motivation and
engagement, while at the same time providing implications for future
applications of and research on Gamification.